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Fun Guy from Yuggoth

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Umass Amherst Baby!

07/21/2008 9:04 PM  
Well I'm finding that many of the critters in the DMG are not what I'm looking for as a DM.  The game I'm running takes place in Fritz Leiber's Nehwon setting.  The primary antagonists I'm using are either other Humans or Ratmen(wererats) that lurk in great numbers under the cities of Nehwon.  To this end I'm generating some more low level encounters, this fella is intended as a bit of a mid boss type.  I'm planning on doing a Ratman Fighter, Ranger, Rogue and Warlock as well.

Let me know what you think of the critter, I'm not sure if he came out right or not...

Ratman Wizard Level 4 Elite Artillery 350xp

Initiative: +7Senses: Perception +8 lowlight vision

HP: 76Bloodied: 38

Regeneration 5 (silver)

AC : 18Fort: 17Ref: 18Will: 17

Immune Filth Fever

Speed 6, climb 4(not in human form)

(Melee) Dagger [standard at will] Weapon

+10 vrs AC; 1d4+4 damage

(Melee) Bite [standard at will] Disease

+10 vrs AC; 1d4+4 damage, and the target takes ongoing 4 damage(save ends)

and contracts filth fever.


(Ranged) Magic Missile [standard at will] Force

Ranged 20; +8 vrs Reflex; 2d4+8 force damage

(Close)Thunder Screech [standard at will] Thunder

Close Blast 3; +8vrs Fortitude; 1d6+8 thunder damage and push target three squares

(Ranged) Ray ofEnfeeblement [ standard encounter] Necrotic

Ranged 10; +8 vrs Fortitude; 1d10+8 necrotic damage and target is weakened

(Area) Sleep[standard daily] Sleep

Burst 2 within 20 squares; +8 vrs Will The target is slowed(save ends). If the target fails it's first saving throw against this power, the target becomesunconscious(save ends).

(Personal) Shield [immediate interrupt] Force

Trigger: hit by attack; gains a +4 force bonus to AC and Ref Defense until your next turn

(Close) Color Spray [standard encounter] Radiant

Close Blast 5; +8vrs Will; 1d6+8 radiant damage, and the target is dazed until your next turn.


Change Shape (minor at will) Polymorph

a Ratman can alter it's physical form to appear as a Dire rat or a Unique Human


Combat Advantage

The Ratman deals an extra 1d6 damage on melee attacks against any target it has combatadvantage against.


Alignment: EvilLanguages: Common, Undertongue

St 10 (+2) Dex 16 (+5)Wis 12 (+3)

Con 16 (+5)Int 18 (+6)Cha 12 (+3)


Skills: Bluff +10, Stealth +12, Streetwise +10, Arcana +13


Equipment: Robes, Dagger, Wand






Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.

Fun Guy from Yuggoth

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Umass Amherst Baby!

07/21/2008 10:54 PM  
Here's my second "Monster", the Guild Thief.  He does seem a bit powerful for a 125 xp critter.  In comparison to the Human Bandit, he's got less HP but more Defenses and Damage Potential.  Then again he's a Striker not a Skirmisher.

Guild Thief, Level 2 Striker 125 XP

Initiative: +5Senses: Perception +7

HP: 31Bloodied: 15

AC : 17Fort: 14Ref: 18Will: 15

Speed 6

(Melee) Piercing Strike [standard at will] Weapon

+8 vs Ref; 1d6+4 damage

(Melee or ranged) Sly Flourish [standard at will] Weapon

+8 vs AC; 1d6+7 damage (melee) or +7 vs AC; 1d6+7 (ranged)

(Melee) Torturous Strike [ standard encounter] Weapon

+8 vs AC; 2d6+6 damage

(Close) Blinding Barrage [standard daily] Weapon

Close Blast 3; +7 vs AC; 2d6+5; and target(s) are blinded until the end of your next turn.

On a miss, half damage and target(s) are not blinded


Combat Advantage

The Guild Thief deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.


Fleeting Ghost

Personal [at will] Martial

You can move your full speed and make a stealth check. You do not take the normal penalty from movement on this check.


Alignment: Unaligned: Common, Thieves Cant

St 12 (+2) Dex 16 (+4)Wis 10 (+1)

Con 14 (+3)Int 13 (+2)Cha 15 (+3)


Skills: Athletics +7, Acrobatics +9, Bluff +8, Stealth +9, Streetwise +8, Thievery +9


Equipment: Leather Armor, Short sword, Dagger, Hand Crossbow, Climber's Kit, Thieves Tools



Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.

Fun Guy from Yuggoth

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Umass Amherst Baby!

07/22/2008 12:49 AM  
Here's an Elite Brute of the Lankhmar Thieves Guild.  A nasty bloke whose makes an example of freelance rogues and thieves.

Guild Enforcer, Level 4 Elite Striker 350 XP

Initiative: +11Senses: Perception +7

HP: 86Bloodied: 43

AC : 19Fort: 17Ref: 19Will: 15

Speed 6

(Melee) Piercing Strike [standard at will] Weapon

+10 vs Ref; 1d6+7 damage

(Melee) Riposte Strike [standard at will] Weapon

+10 vs AC; 1d6+7

if the target attacks you before the start of your next turn, you make a riposte against the target as a immediate interrupt: +10 vs AC; 1d6+7

(Melee) Torturous Strike [ standard encounter] Weapon

+10 vs AC; 2d6+12 damage

(Melee) Setup Strike [standard encounter] Weapon

+10 vs AC; 2d6+7 and target grants combat atvantage to you until the end of your next turn.


Combat Advantage

The Guild Enforcer deals an extra 2d8+7 damage on melee and ranged attacks against any target it has combat advantage against.


Fleeting Ghost

Personal [at will] Martial

You can move your full speed and make a stealth check. You do not take the normal penalty from movement on this check.


Alignment: Evil: Common, Thieves Cant

St 16 (+5) Dex 16 (+5)Wis 12 (+3)

Con 16 (+5)Int 11 (+2)Cha 13 (+3)


Skills: Athletics +13, Acrobatics +13, Intimidate +11, Stealth +13, Streetwise +11, Thievery +13


Equipment: Leather Armor, Short sword, Dagger, Hand Crossbow, Climber's Kit, Thieves Tools



Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.
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Teflon Jeff
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07/22/2008 12:08 PM  
Looking good. They seem to fit well. I have some of the 2E Lankhmar stuff, and this fits well.

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Fun Guy from Yuggoth

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Umass Amherst Baby!

07/22/2008 5:34 PM  
Posted By Teflon Jeff on 07/22/2008 12:08 PM
Looking good. They seem to fit well. I have some of the 2E Lankhmar stuff, and this fits well.

Cool.   I've got none of the 2E stuff, just most of the novels and a paper or two I wrote about the setting.


I am concerned that the NPCs may be a bit too powerful and complicated.

Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.
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Teflon Jeff
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07/23/2008 8:47 AM  
Well, at least flavor wise, they mesh well.

Power wise, they seem on the high end of the spectrum, but nor unreasonable.

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Icons Called Shot: Gargantuan Prismatic Dragon


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Fun Guy from Yuggoth

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Umass Amherst Baby!

07/23/2008 9:59 PM  
All right, I went a re-did them a bit.  Formatted it according to the MM, also added the Attack symbols.

Guild Thief Level 2 Skirmisher 125xp

Medium natural humanoid, human rogue

Initiative: +9Senses: Perception +6

HP: 31Bloodied: 15

AC:17Fortitude:15Reflex:18Will:15

Speed: 6 squares


Shortsword (Standard; at will) Weapon

+8 vs Reflex; 1d6+5 damage

Hand Crossbow (Standard; at Will) Weapon

Ranged 10/20 +7 vs AC; 1d6+5 damage

Dazing Strike (Standard; Encounter) Weapon

+8 vs AC; 1d6+5 Damage; and target is stunned until your next turn


First Strike

At the start of an encounter, Guild Thief has combat advantage against any creatures that have not yet acted.

Sneak Attack

Once per round, Guild Thief gains +2d6 damage when he has Combat Advantage


Alignment: Unaligned Languages: Low Lankarmese, Rogues Cant

Skills: Acrobatics: +10 Athletics: +7 Bluff: +9 Stealth: +10 Streetwise: +9 Thievery: +10

Str 11(+1) Dex 16(+4) Wis 10(+1)

Con 14(+3) Int 12(+2) Cha 15(+3)

Equipment: Short sword, Daggers x5, Hand Crossbow, Leather Armor, Climbing Kit, Thieves Tools



A footsoldier in Lankhmar's Thieves Guild. This due paying member tiths a percentage of his ill-gotten gains for protection and training.





Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.

Fun Guy from Yuggoth

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Umass Amherst Baby!

07/23/2008 10:02 PM  

Guild Enforcer Level 4 Elite Skirmisher 350xp

Medium natural humanoid, human rogue

Initiative: +9Senses: Perception +9

HP: 86Bloodied: 43

AC:19Fortitude:18Reflex:20Will:16

Speed: 6 squares


Riposte Strike (Standard; at will) Weapon

+10 vs AC; 1d6+7 damage. If the target attacks you before the start of your next turn, you make a riposte against the target as an immediate interrupt: A +10 vs AC; 1d6+7 damage.

Hand Crossbow (Standard; at Will) Weapon

Ranged 10/20 +7 vs AC; 1d6+7 damage

Torturous Strike (Standard; Encounter) Weapon

+10 vs AC; 2d6+14 damage


First Strike

At the start of an encounter, Guild Thief has combat advantage against any creatures that have not yet acted.

Sneak Attack

Once per round, Guild Thief gains +2d6+7 damage when he has Combat Advantage

Tumble

Once per enounter you may shift 3 squares as a move action.


Alignment: Evil Languages: Low Lankarmese, Rogues Cant

Skills: Acrobatics: +12 Athletics: +12 Intimidate: +10 Stealth: +12 Streetwise: +10 Thievery: +12

Str 16(+5) Dex 16(+5) Wis 10(+2)

Con 16(+5) Int 12(+3) Cha 12(+3)

Equipment: Short sword, Daggers x5, Hand Crossbow, Leather Armor, Climbing Kit, Thieves Tools



A brutal thug reporting to the Guild Bosses. His job is to track down theives skimping on their dues and make a bloody example of them.



Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.

Fun Guy from Yuggoth

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07/23/2008 10:04 PM  

Guild Boss Level 6 Skirmisher 250xp

Medium natural humanoid, human rogue

Initiative: +12 Senses: Perception +12

HP: 50Bloodied: 25

AC:22 Fortitude:18Reflex:23Will:23

Speed: 6 squares


Shortsword (Standard; at will) Weapon

+13 vs AC; 1d6+19 damage

Hand Crossbow (Standard; at Will) Weapon

Ranged 10/20 +12 vs AC; 1d6+19 damage

Trickster's Blade (Standard; Encounter) Weapon

+13 vs AC; 2d6+10 Damage. Add your Charisma modifier to your AC until the start of your next turn.


First Strike

At the start of an encounter, Guild Thief has combat advantage against any creatures that have not yet acted.

Sneak Attack

Once per round, Guild Thief gains +2d6 damage when he has Combat Advantage

Master of Deceit

Once per encounter as a free action you may reroll a bluff check

Ignoble Escape

Once per encounter as a move action you may end a marked condition. You can shift up to 6 squares.


Alignment: Unaligned Languages: Low Lankarmese, Rogues Cant

Skills: Acrobatics: +10 Athletics: +7 Bluff: +9 Stealth: +10 Streetwise: +9 Thievery: +10

Str 10(+3) Dex 16(+7) Wis 12(+4)

Con 13(+4) Int 14(+5) Cha 18(+9)

Equipment: Short sword, Daggers x5, Hand Crossbow, Leather Armor, Climbing Kit, Thieves Tools



One of the many lieutenants of the Guild's Master Thief. This noble among scoundrels insures that the Guild's coffers are never empty.


Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.
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Teflon Jeff
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07/24/2008 9:32 AM  
Looking good. I like it, it definitely fits the flavor perfectly.

Kudos.

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07/24/2008 11:19 AM  
This is nothing like Build-a-Bear Workshop...

Originally posted by Schooly_D
Username - he deals in minis

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Teflon Jeff
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07/24/2008 11:43 AM  
Sure it is...

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07/25/2008 10:43 PM  

[post by Username deleted, since it was preventing the thread from displaying...]




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07/25/2008 10:44 PM  

originally posted by Username...

Hmm...unless you are building these bears:


Bears besiege Russian mine after killing guards



A male Kamchatka brown bear can grow to three metres, weigh up to 700kg, and reach a top speed of 30mph


Tony Halpin in Moscow
Terrified workers at a mining compound in one of Russia's most isolated regions are refusing to go to work after a pack of giant bears attacked and ate two of their colleagues.

At least 30 of the hungry animals have been seen prowling close to the mines in northern Kamchatka in search of food, where the mangled remains of the two workers, both guards, were found last week.

The co-workers at the compound in the Olyotorsky district are trapped and frightened: the gruesome discovery has left them too scared to venture out. A team of snipers, with orders to shoot the bears, is now being dispatched to confront the invasion after government officials authorised an off-season hunt.

A spokesman for the local government in the capital, Petropavlovsk-Kamchatsky, said that the area was so isolated that it would take until at least Saturday to get there. Attempts to reach the scene by helicopter had to be abandoned because of thick fog.



The Kamchatka brown bear is one of the world's largest, with males growing to around three metres (10ft) and weighing up to 700kg (1,540lb). They can also reach speeds of up to 30mph (48km/h) despite their size.

The peninsula, nine timezones east of Moscow and twice the size of Britain, is home to an estimated 16,000 bears.

They are generally peaceful and feed on salmon in Kamchatka's rivers. Environmentalists argue that widespread poaching has caused a fish shortage, prompting the starving bears to become aggressive as they seek out food close to human settlements.

Their arrival has paralysed work at platinum mines owned by the Koryakgeologia company. Geologists refused to leave their compound in Mount Ledyanaya after 20 bears were seen wandering around, while at least 10 animals were spotted at nearby Penisty.

“In the interests of safety they didn't come out to work — the people are scared by the invasion of bears,” a spokesman for the Kamchatka emergencies ministry said. Villagers in nearby Khailino are also afraid to leave their homes after bears were seen rummaging through garbage.

The local administration appealed to the regional government to sanction a hunt to protect residents. Many villagers in Kamchatka hunt bears in the autumn and store their meat for food in winter.

Opinion is divided over how many bears should be killed to prevent further incidents. Viktor Leushkin, a village official, told the Itar-Tass news agency: “These predators have to be destroyed. Once they kill a human, they will do it again and again.”

Experts argue that a mass slaughter is unnecessary and that the snipers should concentrate on isolating the two or three bears whose tracks were found close to the mutilated bodies of the guards.

They believe that the other bears can be frightened away from the settlements and forced back into the forest to hunt for something to eat, although this could prove problematic as the creatures are much more willing to scavenge for food in towns than before.

Kamchatka is not alone in facing problems with hungry bears. The mutilated remains of a man were found last month after he was attacked on nearby Sakhalin island, the third person killed by a bear this year. This month a young bear was found prowling the streets of the city of Nizhny Novgorod after it escaped from the local zoo. Residents reportedly fed and played with him before zoo keepers retrieved the animal.

Last month a woman was mauled to death by a bear that had ventured into the suburbs of Petropavlovsk-Kamchatka.

The Koryakgeologia platinum mine is owned by Renova Group, the management company headed by the billionaire Viktor Vekselberg. He is also one of the four Russian shareholders waging war with BP over the future of their joint venture company TNK-BP.

Take care in the woods . . .

— A 14 year-old girl riding in a 24-hour mountain bike race in Alaska was attacked by a grizzly bear in the middle of the night last month. She suffered head, neck, torso and leg wounds

— At least seven people were injured by a wild bear in Nuapada district, India, this month

— A drunk man was killed trying to photograph two brown bears at a zoo in Ukraine, also this month

— On July 17, a bear entered a tent and bit a camper in Montana, leading the US Forest Service to evacuate two campgrounds

— A day later a runner was bitten up to eight times by a black bear near Lake Louise in Canada

— Yesterday a woman was attacked and severely injured by a bear in southern California while walking her dogs. One of the dogs was also injured

Sources: agencies

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