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Subject: [spoiler] Some NB stats (Scrye)

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Raland
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06/02/2007 4:24 AM  
Courtesy of Hordelings as posted here (http://www.hordelings.com/frontend/forums/postView.php?post_id=82052&viewPage=2)



Frost Giant Jarl (CE)
cost 102
Command Rating 2
Commander Effect: Followers get +5 melee damage against enemies with fire immunity or resistance.
Melee: +17/+12 (25+10cold)
Reach 2
Cleave
Stunning Rend
Icequake Hammer (every creature within 2 squares could take a possible 25 cold damage and stun) [incomplete, I'm simply quoting the article]
Immune cold
Double damage from Fire


Large White Dragon (CE)
Cost: 32
Melee: +10/+8/+8 (15)
Flight movement
Breath Weapon (cold)
immune cold
double damage from fire
Flighty (suffers a morale save penalty of -4 when out of command)


Medusa Archer
cost 43
level 6
Melee: +?? (??+5 poison)
Ranged: +11 (10 magic)
Petrifying Gaze
Archer's Eye (can take a ranged attack immediateatly after some saves versus gaze attack)
Percise Shot


Mind Flayer Lich [Alhoon] (LE)
Cost: 63
Melee: +12/+12 (10 + paralysis)
Mind Blast
Offensive Spells (not sure which)
Spell Resistance
Undead Traits
Rend +15 (if both melee attacks hit)


Shadowbane Inquisitor (LG)
Cost 36
Melee: +12/+7 (10 magic)
Smite +10 (at least one use)
Destroy Corrupt (+2 attack and +5 damage against a previously smited figure)
Fearless
Can give an ally within 6 sqaures a reroll on a failed save


Warpriest of Vandria (CG)
cost 40 points
level: 10
Commander 4
Commander Effect: give followers with ranged attackes the sidestep ability
Melee: +11/+6 (10 magic)
Sidestep
Single Combatant (+4 AC if this figure is fighting only one enemy)
Spells: Mass Cure Light Wounds, Searing Light, Cat's Grace


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06/02/2007 4:33 AM  
Wow, if the Large White Dragon is really 32 points, then that's incredibly useful for CE, I think.

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Raland
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06/02/2007 5:27 AM  

Thanks for the [spoiler] adage, I'd forgotten about that.


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06/02/2007 5:28 AM  

Wow, some very nice intel / stats there.Â

 

Now, time to digest what we have learned.Â

 

 


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Coquimbo - Chile / Italia

06/02/2007 6:21 AM  
Thanks Raland! your the best! Im very surpriced for someminis, but I keep my comments to myself... White dragon looks great

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Raland
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06/02/2007 7:04 AM  
Some nice poses of the Warpriest and Inquisitor, invariably many of the swords will require hot/cold treatment.  White Dragon will be good to throw into the CE beater mix.  Spell of the Alhoon, will ultimatly detmernine whether it's worth it's 63 points.  Not sure about the Medusa, likely will head straight to my RPG box.

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The Red Light District

06/02/2007 8:07 AM  
I like the Shadowbane Inquisitor. It will likely see some play. Like raland said, the spells of the Alhoon will determine it's viability. The jarl looks nice, though I was hoping for Cmd 3 for his cyclopean cost. The white fits into a point cost that CE needs a few pieces in, though I don't think it would've been overcosted without the Flighty. Medusa isn't good enough to replace a Large Black or other beater, but is a gem for RPG. Vandria looks interesting, especially now that ranged bands are finally becoming viable.

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SYB
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06/02/2007 9:14 AM  
I'm going to reserve judgement on the Medusa until I see the DC for that stone gaze. A DC 19 or higher could make that devastating. Heck, we don't even have the HP or AC of the medusa. It could be beastly hard to take down for all we know. If the power creep of the medusa is anything like the power creep of the Large Black Dragon (compared to the Black Dragon), then for 43 points, the new medusa will have AC 20, 65 HP and a DC 18 on its gaze.

Also, out of curiosity, am I reading this right? Can you make the ranged attack after someone saves against the PASSIVE gaze attack? If so, there might be some neat tricks you can pull with this.

-SYB


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06/02/2007 9:26 AM  
Warpriest of Vandria CFX (Sidestep for archers) looks nice. 40 points is a lot, though. I wonder if he could bring HEBIs back in the meta. I like the Large White Dragon, finally a cheap hitter for CE. I bet it has low AC and save (Wardrummer to the rescue!), HP will be interesting. Flighty means you have to protect your commander even more.

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Myrtle Beach, SC

06/02/2007 10:12 AM  
I like the Shadowbane Inquisitor. It will likely see some play.

Not if he is speed 4

Warpriest of Vandria CFX (Sidestep for archers) looks nice. 40 points is a lot, though. I wonder if he could bring HEBIs back in the meta.


I think so, A HEBI that can sidestep out of combat and then make 3 attacks is really good.

I like Jarl. CE needed a titan piece to help make my orc druid see more play.

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The Red Light District

06/02/2007 10:20 AM  
Posted By Autoxdsm on 06/02/2007 10:12 AM
I like the Shadowbane Inquisitor. It will likely see some play.

Not if he is speed 4


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Zyla
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06/02/2007 3:33 PM  
I doubt the Medusa will have a dc 19 stone gaze, the Gorgon has a 19 DC stone breath thats single use and is 70 points already.


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USA

06/02/2007 3:58 PM  
Posted By SYB on 06/02/2007 9:14 AM
I'm going to reserve judgement on the Medusa until I see the DC for that stone gaze. A DC 19 or higher could make that devastating. Heck, we don't even have the HP or AC of the medusa. It could be beastly hard to take down for all we know. If the power creep of the medusa is anything like the power creep of the Large Black Dragon (compared to the Black Dragon), then for 43 points, the new medusa will have AC 20, 65 HP and a DC 18 on its gaze.

Also, out of curiosity, am I reading this right? Can you make the ranged attack after someone saves against the PASSIVE gaze attack? If so, there might be some neat tricks you can pull with this.

-SYB

The original Medusa's gaze attack was DC 15.  I can see a DC 18 on it's gaze given the power creep.Â

But for 43 points that's a lot to pay for a so so ranged attack, uless there is something to that "Archer's Eye (can take a ranged attack immediateatly after some saves versus gaze attack)" thing to make this piece interesting.Â




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06/02/2007 4:06 PM  
The Medusa seems like a gimick, looks like you are paying 43 points for the gaze and archer eye to work, except it wont against anything with blind fight or blind sight.


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Canada

06/02/2007 4:44 PM  
Thanks for the info Raland!!!

Frost Giant Jarl - Also agreed that it should have been CR or 3 or higher for its cost.

Wow I'm impressed by the cost of LWD

Medusa sucks still until I see a DC 19 or higher

Mind Flayer Lich look good but not Tier 1

Shadowbane Inquisitor - Looks good can't wait to try it out.

Warpriest of Vandria - Wow I see archer bands making a comeback big time if he has enough HP to make it worth while trying out.




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Pedro
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Czech Republic

06/02/2007 5:52 PM  
I think even DC 18 would be enough. But she has only one attack.

I like all of them, I hope the Lich will have useful spells.

Warpriest will need at least 50 HP, even more. But he has a great level and the AC could be good, too.

Inquisitor? Yummy

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Rock Hill, SC

06/02/2007 11:11 PM  
Neat! All of them look interesting, especially the Warpriest and the Inquisitor. The Frost Giant Jarl looks nasty, he could be a real monster in sealed format.

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Netherlands

06/03/2007 2:48 AM  
all look interesting, great!

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06/03/2007 5:35 AM  
Warpriest of Vandria is amazing!!!

I'd like to play it with 6 xen'drik champions

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Myrtle Beach, SC

06/03/2007 7:31 AM  
Warpriest of Vandria is amazing!!!

I'd like to play it with 6 xen'drik champions


That is actually a good idea. Move one take no AoO and make 2 attacks for 15 damage.

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colombia/bogota

06/03/2007 8:17 AM  
thanks raland for the spoilers; the 6 minis looks in theirs stats great; i want the shadow bane inquisitor his stats looks great for LG combination

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Sector 2814

06/03/2007 9:14 AM  
Cool, I like the loks of a few of these...

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06/03/2007 10:04 AM  
Posted By juanchoquinche on 06/03/2007 8:17 AM
thanks raland for the spoilers
Hehe, just copied and pasted.  Note the link to Hordelings, thank Ktatroe.

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Portland OR

06/03/2007 12:57 PM  
Another CG piece to change the metagame. Crazy but its really about time!!! Ranged att's are just becoming viable and this could be the piece to make sure we see actual ranged bands come into play. Sad since CG already has so much going for them. Then there's all the tricks you can probably pull with other mini's with ranged att's but are more melee pieces (Centaur Hero what???)...

Shadowbane inquisitor should be excellent. He's super beater tech. Hopefully his HP won't suffer too badly. And what about sneak att??? I think that prestige class requires rogue lvls... that would be an excellent bonus but it might just have been translated to the smite the unpure thing. Either way he looks solid.

Large white is interesting. Cheap enough to justify in CE really. Flighty kinda hurts though since CE doesn't have the sturdiest of commanders. Double dmg from cold also hurts a lot. I didn't mind it when fire vulnerable was 1/2 again as much instead of double. It has really killed a few pieces and will probably continue to do so (Noble salamander I'm looking at you!!!). Yet some have lived on somehow. Dragon shades (lg white/black/shadow combos) will probably see play. Be interesting to see which commander plays well with them. A good dragon none the less. Hopefully he still gives some type of bonus to your warband (even adjecent allies gain res cold would be acceptable), something, anything.

We already knew most of the stuff about the mindflayer I think. Should be solid but i don't know about playability. Great if he's not a commander so those att bonus' can go up but 63 pts is a lot for those hp's if he's not a commander. 2x 15dmg mm is good, the melf's will hopefully be 25 but probably only 20, kinda depends on tentacles really; I'm hoping its a perm effect like stone giant symbol- place a counter, all creatures w/i four DC XX or constrict, creatures who make save are treated as moving through difficult terrain for the remainder of thier turn.

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The Fortress of Solitude

06/03/2007 2:10 PM  
The Warpriest of Vandria is what a lot of decent CG archers have been waiting for. Hopefully, its 40 point cost is low enough to field a viable ranged warband.

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The Fortress of Solitude

06/03/2007 2:11 PM  
That Large White Dragon looks like a pretty decent deal at 32 points. We might be seeing a lot of CE warbands with the three different large dragon types in them (Black, Shadow, and White).

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06/03/2007 2:36 PM  
The Warpriest looks interesting. It may give ranged combo pieces like the Bralani/Asura/Githyanki Renegade/Xen'Drik Champion pieces a chance on Hellspike. (Stab, sidestep, run). Of course, that would mean IT has to be able to stand up to breath weapons, which I'm not thinking it will.

As stated by others, teh Shadowbane Inquisitor looks linteresting, but will depend on Smite wording and speed.

The jarl needs a LOAD of HP to be worth his cost. I don't see it, but maybe.

The White Dragon gives you 12 points and an enery-type difference to plug in Black Bands for diversity and a little tech room, just needing 7 more points to squeeze in a Wardrummer, or have a Cursed Spirit, etc.

The Medusa? We'll see. Same for the Mindflayer Lich.

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06/03/2007 3:39 PM  
well most of the lich's spells are known, the only real question is how good is evards black tentacles. the medusa is interesting as its ability triggers whenever a creature saves vs the gaze, meaning at range 6, you can gaze and attack every round, could be something.

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Adelaide

06/03/2007 4:53 PM  
War priest is gonna be interesting. Good tech for epic too. Though doubtless just use stormies then anyway.

The 'Destroy Corrupt' makes me wince. Having to do more tracking of information (ie who has been smited throughout game) seems unnessary busy work.

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06/03/2007 5:16 PM  

High Inquisitor+Shadowbane inquisitor+Arcanix Guard

The High Inquisitor makes the Arcanix Guards force moral saves everytime they hit, and then the Shadowbane Inquisitor gets a damage boost against anything hit by the Arcanix Guard

 

 



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colombia/bogota

06/03/2007 7:46 PM  
zyla i am thinking the same than you; i think a synergy with:
high inquisitor
2 x justicator
shadowbane inquisitor
2 x arcanix guard
total 199 it will be a good warband but depends of the status of the shadowbane inquisitor

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¯\(°_o)/¯

06/03/2007 7:48 PM  
Posted By Zyla on 06/03/2007 5:16 PM

High Inquisitor+Shadowbane inquisitor+Arcanix Guard

The High Inquisitor makes the Arcanix Guards force moral saves everytime they hit, and then the Shadowbane Inquisitor gets a damage boost against anything hit by the Arcanix Guard

 

 



good idea but i dont think it will work.

Zyla
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06/03/2007 11:35 PM  
Dont see why it wouldnt work, as Smite the resistant counts as a smite attack


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Edinboro PA

06/04/2007 12:59 AM  
Wow....

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Hamburg / GErmany

06/04/2007 1:12 AM  
some decent figures, but you haven't seen that Hierophant of the Seventh Wind!

It's just awesome...

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Spain

06/04/2007 5:32 AM  
White dragon will be another powerhouse (like black)?Hum...For this cost it will be an interesting piece.Something is changing for the dragons

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Crystal MN, USA

06/04/2007 6:31 AM  
i would be flat out amazed if the medusa gaze DC was 18 or higher. There are 4 commanders that can kick the DC up 2 points and then the sewers map. The bone naga has one flesh to stone at DC 18, but that's only one casting, and its a spell not a SA.

If the previous one was 15 then i'm guessing this one is DC 15/16. That way you can see they would have tried to find balance with a DC 18 insta-death-every turn power with such a crappy save (MC @ +11 is the best you can do with the trog captain...but most will probably instantly think naga, leaving you with +9)


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06/04/2007 10:26 AM  
Posted By Janos M. on 06/04/2007 1:12 AM
some decent figures, but you haven't seen that Hierophant of the Seventh Wind!

It's just awesome...

Where´d you get the info? And can you post some stats?

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Hamburg / GErmany

06/05/2007 12:18 AM  
Hierophant of the Seventh Wind
Faction: CG
Points: 47
Lvl: 10
Speed: 6
AC: 17 or 18
HP: 65
Cmd: 3

CfX: Followers that hit with two attacks in the same turn get +10 damage on the second attack. Warband Building: Magical Beasts and Elementals of every alignment are legal.

Beastmaster: 10, Elementalmaster: 10, magical beasts get +4 to morale saves and other special abilities I can't remember.
Spells: Legions Magic Fang, cure moderate wounds, some 1st lvl spells.


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USA

06/05/2007 3:03 AM  
Posted By Janos M. on 06/05/2007 12:18 AM
Hierophant of the Seventh Wind
Faction: CG
Points: 47
Lvl: 10
Speed: 6
AC: 17 or 18
HP: 65
Cmd: 3

CfX: Followers that hit with two attacks in the same turn get +10 damage on the second attack. Warband Building: Magical Beasts and Elementals of every alignment are legal.

Beastmaster: 10, Elementalmaster: 10, magical beasts get +4 to morale saves and other special abilities I can't remember.
Spells: Legions Magic Fang, cure moderate wounds, some 1st lvl spells.


Holy C___!Â

That means Chraals, Ice Elementals, Magma Hurler, etc... are now legal in CG.  That is game and meta changing.  The possibilities are endless.Â

Where did this information come from?Â





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