| | You are not authorized to post a reply. |
| | Author | Messages | |
Darth Torment Warrior
 202 Posts



 Toronto, Ontario CANADA
 | | 10/12/2008 11:11 PM |
| Had an idea for the Shield Guardian. I know he is not a favorite, but trying to make a build that can utilize him effectively.
I would like to hear warbands you have used, or ideas for bands including this guy
Guardian of Pelor 200pt Civilization
Cleric Of Pelor Shield Guardian Raistlin Wizard of Turmish Skull Cleave Warrior Merchant Guard X2 Elf Archer X2 Farmer
10 act.
Idea is to have the Guardian protect the Cleric via protection amulet, and offer him +2 AC Guardian gets sleep via Stored Spell, Turmish gets sleep X1 via Anyspell bringing your total sleep spells to 3 for the skirmish, which allows for some easy pickings in the battle Merchant Guards there to protect the Skull Cleave Archers provide ranged support. Farmer does nothing, just gives an extra activiation Skull Cleave is there to, well.. Cleave Skulls.
Opinions & suggestions for improvement appreciated
|

| Completed trades: 16 Pending Trades: 0 Trade feedback thread: http://maxminis.com/Forums/tabid/104/forumid/53/postid/807160/view/topic/Default.aspx | |
| Sirohk Commander
 3930 Posts



 USA
 | | 10/13/2008 3:45 AM |
| I ran this for a few weeks prior to GenCon with reasonable success:
Efreeti Flamestrider 92 Shield Guardian 41 Skullcleave Warrior 39 x2 Merchant Guards 16 x4 Farmer 12
200 pts 9acts
It does not make use of the Stored Spell special ability, but it keeps the Efreeti alive a lot longer.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| Lord_rock Underboss
 2023 Posts



 Portland OR
 | | 10/13/2008 11:06 AM |
| after the next set:
Deathknight Skull lord Shieldguardian ... Buff the deathknight's ac, +2 att for the skull lord, fill with cheap undead and the deathknight may never die.
| | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
| Lord_rock Underboss
 2023 Posts



 Portland OR
 | | 10/13/2008 11:11 AM |
| deathknight Skull lord Sheild guard Drider Boneshard x3 Rat x2 | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
| Temysry Sergeant
 512 Posts




 | | 10/13/2008 11:30 AM |
| I'm not sure you're getting full use out of the Cleric of Pelor since he tends to work best when you have beaters who will be in combat in a victory area. Unfortunately, you really only have one beater (Skullcleave). What happens if he goes down? I think an opponent would do well to ignore the Cleric and Shield Guardian until just about everything else was dead. Of course, a lucky sleep spell could be disastrous for your opponent, but I count only 3 copies to cast since the Wizard of Turmish can only copy it once. I'm not sure how I'd shuffle the fodder around, but a bat is almost certainly needed in case you get stuck on Evermelt or Hellspike.
On that note - the skullcleave may actually be stronger than you think considering that the DDM oracle lists his skullcleaver ability as a free action. Consider the following scenario: Two enemy beaters (both skullcleaves?) are standing within 2 spaces of each other and are both targetted by a sleep spell. Let's say that one is affected by the spell while the other is not. Your next activation would be for your skullcleave to move up and attack the sleeping one from a square adjacent to both of them. The free crit does 40 damage and skullcleaver allows you to make a free basic attack against the one not sleeping. For that attack, you use unavoidable strike for another crit and 40 damage on him too. This gives you another free attack against the original target for yet another crit - killing the original target and giving you a fourth attack which will again target the other skullcleave (which you'll actually have to make a roll).
120 auto-damage without a roll (and possibly another 20 with the roll at the end). Makes Raistlin/Skullcleave a potent threat.
Anyway - back to your original question of how to make a decent warband using the Shield Guardian. How about adding him to the already hard-to-kill Large Gold Dragon?
Large Gold Dragon Shield Guardian Fist of Moradin Goblin Runner Farmer
The best part of the band is that you want your opponent to kill the goblin or farmer so feel free to run them up to victory areas right away. | | A Proud Gelatinous Dude
www.gelatinousdudes.com
| |
| Lord_rock Underboss
 2023 Posts



 Portland OR
 | | 10/13/2008 1:47 PM |
| or:
Deahknight Skull lord Guardian Delver sergt Dj spider Boneshard x3 Rat x2
Are Orc zombies 5pts? You could just pile em up and use em for hp. The delver sergt allows the deathknight to +20dmg his own att or+20hp using the skull lord. | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
| Darth Torment Warrior
 202 Posts



 Toronto, Ontario CANADA
 | | 10/13/2008 2:47 PM |
| | Another idea that was mentioned at the WOTC forum was putting in the Dwarf Battlemaster instead of the Cleric which I also like. | | Completed trades: 16 Pending Trades: 0 Trade feedback thread: http://maxminis.com/Forums/tabid/104/forumid/53/postid/807160/view/topic/Default.aspx | |
| Temysry Sergeant
 512 Posts




 | | 10/13/2008 2:58 PM |
| Posted By Darth Torment on 10/13/2008 2:47 PM Another idea that was mentioned at the WOTC forum was putting in the Dwarf Battlemaster instead of the Cleric which I also like. I do like that suggestion as well since he can benefit from the crits that your allies will undoubtedly be getting. It also frees up a point to make the farmer into a goblin runner.
| | A Proud Gelatinous Dude
www.gelatinousdudes.com
| |
| TavianDragontouch Sneak
 161 Posts



 Portugal
 | | 10/14/2008 4:26 AM |
| Posted By Lord_rock on 10/13/2008 1:47 PM or:
Deahknight Skull lord Guardian Delver sergt Dj spider Boneshard x3 Rat x2
Are Orc zombies 5pts? You could just pile em up and use em for hp. The delver sergt allows the deathknight to +20dmg his own att or+20hp using the skull lord. i like this idea. the combination of deathknight and guardian is sick, as the already high AC deathknight would be even higher (31 AC is sick :p) and the spilt damage is great, for the death knight might have only 80 HP and make them last for almost ever with the skull lords healing :p and, is your death knight dying? just blow up a boneshard and heal him ^^ i think im making this band :p
EDIT:
I just noticed, how exacly do you intend to play the delver sgt with the DK? DK is borderlands and delver sgt is Underdark/civilization :p
| | "Behind me painstaking barons burningly drugged soldiers on huge piles of whale nets" www.youtube.com/watch?v=xUScdrsMzpM | |
| TavianDragontouch Sneak
 161 Posts



 Portugal
 | | 10/14/2008 4:46 AM |
| On that note - the skullcleave may actually be stronger than you think considering that the DDM oracle lists his skullcleaver ability as a free action. Consider the following scenario: Two enemy beaters (both skullcleaves?) are standing within 2 spaces of each other and are both targetted by a sleep spell. Let's say that one is affected by the spell while the other is not. Your next activation would be for your skullcleave to move up and attack the sleeping one from a square adjacent to both of them. The free crit does 40 damage and skullcleaver allows you to make a free basic attack against the one not sleeping. For that attack, you use unavoidable strike for another crit and 40 damage on him too. This gives you another free attack against the original target for yet another crit - killing the original target and giving you a fourth attack which will again target the other skullcleave (which you'll actually have to make a roll).
this can be even greater if you hit with sleep in a group of creatures that you can easaly be adjacent to them, then go with skullcleaver and, quoting the metallica album, "Kill'em all" :p
| | "Behind me painstaking barons burningly drugged soldiers on huge piles of whale nets" www.youtube.com/watch?v=xUScdrsMzpM | |
| Lord_rock Underboss
 2023 Posts



 Portland OR
 | | 10/15/2008 12:51 PM |
| | Skull lord is underdark and has evil undead warband building... | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
|
| | You are not authorized to post a reply. |
|
| |
ActiveForums 3.7 | You must be signed in to participate in the
games. |