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Subject: KING OF BEAST

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batizcar
Skirmisher
Skirmisher
21 Posts

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09/26/2008 8:45 AM  
Hierophant of the seventh wind x 1 47 pts
Dire Wolf x2 32 pts
bulette x 1 59 pts
thundertusk board x 2 48 pts
DARKMANTLES X2

lewddruid
Sneak
Sneak
67 Posts


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09/26/2008 12:40 PM  

Hot7thW

Galeb Duhr x3

Ravenous Dire Rat x6

 


What's the matter boy, don't cha like clowns? Don't we make you laugh?

lewddruid
Sneak
Sneak
67 Posts


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09/26/2008 9:10 PM  
I also think dual Bulettes would be better than what you have above. You have 5 larges,way to hard placing all those big bases.

What's the matter boy, don't cha like clowns? Don't we make you laugh?

relientKitten
Warrior
Warrior
179 Posts


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Portland, Oregon

09/27/2008 11:40 PM  
I built a band somewhat like this.

Ravenous Dire Rat x2 (6pts)
Elf Archer x2 (10pts)
Dire Wolf x2 (32pts)
Wild Mage x2 (58pts)
Blessed Hunter (47pts)
Hierophant of the Sevent Wind (47pts)


I call it "The Wild". The Dire Wolves stay with the Hierophant as bodyguards, the Blessed Hunter does his own thing. The Elf Archers handle the ranged side and the Wild Mages keep things interesting while the Rats play their fodder role. I quasi-played this combined with piece of my Riders warband when a friend wanted to play 300pt. It did a pretty good job overall, the Wild Mages were a lot of fun.

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lewddruid
Sneak
Sneak
67 Posts


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09/30/2008 7:23 PM  
I've been using the Hot7thW alot lately but tryin to steer clear of the traditional Dire Tiger combo.Here's what i got for fun games.

Wyvern(57),
Hierophant of the Seventh Wind(47),
Galeb Duhr(45),
Griffon(22),
Wild Elf Warsinger(9),
Kobold Archer(6),
Elf Archer(5),
Ravenous Dire Rat(3),
Ravenous Dire Rat(3),
Ravenous Dire Rat(3),
=============================
10 acts,200pt,CH 2,Mushroom Cavern


This band has some pretty high attack values thanks to the Hot7thW; the Wyvern and Galeb are both +22 and on a charge the Griffon would be +20.Also has pretty good speed with 2 F8 and one F6 and burrow is always fun.As always with the CP +20 and the WeW some big damage can be handed out too.Any thoughts/weaknesses??

What's the matter boy, don't cha like clowns? Don't we make you laugh?

Lord_rock
Underboss
Underboss
2022 Posts


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Portland OR

10/01/2008 3:21 PM  
weaknessess: poison resistant, confusion bombs, things that can soak DMg or redirect atts. You lose a lot when theirophant goes down (with the ranged AT&T possibilities now this will happen even faster), your atts are still pretty high though so mega acs aren't too bad.



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