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Subject: How to lose...

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Krush
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07/24/2008 10:00 PM  
Being unprepared would really explain how sucK ass I did tonight. Granted the track record of mine is sucky but tonight was totally a suck fest.  
I came prepard tom play my duel Skullcleave warband on horsies and proceeded to lose very badly.

My warband:
EB
Skullcleave x2
Horsey x2
Raistlin (won't be in version 2)
Goblin runner
Bat

My map was Hellspike

My oppenent wanted to play on one of the championship maps. Sure I said, not knowing exactly what he was playing.

His warband:
Merc General
Tomebound Arcanist
Merchant Guard
Sellswords
Militia Archer?
and a farmer

We ended up playing on Dwarf Outpost.

From my take on this warband of mine, I think it may have done better if we had played on Hellspike then this band may have had a chance. Having not played that much recently. My placement was horrible, instead of charging in like I should have. I was preoccupied with the Tombound and the Confusion spell which essentially and eventually confused everyone in my band except Raistlin and my Bat Familiar.
Thoughts suggestions on how I could have made this better? Sub Raistlin for a Wild Mage? Change the fooder out as the bat was a totally worthless piece in this disaster so the Mage can fit?

Note to self-more practice.

Thanks for any help and suggestions.

-Jim

Gehenna

Pedro
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Czech Republic

07/25/2008 1:54 AM  
You have a good band, although I'd kill the bat for more fodder.

Next time, you will know how powerful radius 2 is and you will position accordingly:)

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Pedro
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Czech Republic

07/25/2008 2:57 AM  
I once played with my friend on Peregrine. he had some dwarves and I had Warden and plants. He set up in the opened start area, won init and let me begin:) So I used radius 2 fire strike to kill half of his warband and damage the rest. He was just a little shocked and conceded quickly afterwards:-))

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2.0 Champion of Necromancers! (preferably not Evil:-))
Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok...
Against the Giants Called Shot: Phoenix (/no luck)
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Vrecknidj
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United States

07/25/2008 5:28 AM  
Against effects like Confusion, multiple Merchant Guards can keep your other pieces in the game long enough to do something.

The Tomebound Arcanist is squishy, if you can ever manage to get across the board. And, you'd think that a figure on a Warhorse wouldn't have so much trouble getting across the board.

So, my recommendation is to get some Merchant Guards, and restrict the Warhorse's first round of movement to a square adjacent to where the Merchant Guard will end up after his own movement.

Given what you have listed, there's an easy fix:

Eternal Blade
Skullcleave Warrior x2
Warhorse x2
Merchant Guard x4
Goblin Runner

This will allow you to move two Merchant Guards forward and keep two behind to continue to protect the other pieces.

Still, it won't be easy, as a Guard can only protect one piece at a time, and that Confusion takes up a big space.

Dave

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Teflon Jeff
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Sector 2814

07/25/2008 9:09 AM  
I have only the following advice:

You should name the Warband "My Little Skullcleave"

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vanrulzz
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¯\(°_o)/¯

07/25/2008 12:54 PM  
ow...

Krush
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07/25/2008 9:58 PM  
Posted By Teflon Jeff on 07/25/2008 9:09 AM
I have only the following advice:

You should name the Warband "My Little Skullcleave"

Oh a nickname, should I feel honored?

-Jim

Gehenna

The_Entropic_Wizard
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St Paul, MN

07/26/2008 12:48 AM  
*grin*
I named my dual-Exarch band 'My Little Exarchs"

Good call, Jeff!! Ponies Salute!!
...
that sounds really bad... but funny, therefore justified.

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Adorable?? You wouldn't know 'adorable' if it ripped your throat out with it's teeth!!

Lord_rock
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Portland OR

07/26/2008 2:17 PM  
May not need to double mount the skullcleaves... they are more powerful that way but you can fit in a third beater if you take only a single warhorse... I recoment Rikka... she'll get across the map untouched!

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Krush
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07/29/2008 10:48 PM  
Working on a second verison.

EB
Skullcleave x2
Wild Mage-perhaps
Merchant Guards....

Gehenna
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