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olrak
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03/22/2005 10:51 PM  
recovered topic 1160

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olrak
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03/22/2005 10:51 PM  
The attack bonus for a hidden creature only works for range attacks. Melee reach is still... MELEE. [)]

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Nixlord
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03/22/2005 11:06 PM  
quote:
Originally posted by olrak

The attack bonus for a hidden creature only works for range attacks. Melee reach is still... MELEE. [)]



I'm not sure about this. While it does say only ranged attacks get the bonus, melee reach still follows ranged attack rules.

Personally, I think there should still be a +2 bonus. In normal D&D rules, the target is still considered flatflooted as it can't see the attacker.

But if we follow the text concisely, no attack bonus should be given. But it seems illogical, as the attacker is not adjacent to the target.

Maybe Guy or Faragdar can clarify on this.

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Kithmaker
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03/22/2005 11:10 PM  
I'm with olrak on the ruling. It's -resolved- like a ranged attack, but it's still -actually- a melee attack.

So far, the best thing I can think of with the Dark Traveler is "sidestep."

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PatEllis15
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03/22/2005 11:14 PM  
The Dark Traveler is definatley one of the more interesting figures in DK.

Like the Red Wizard, and the Greenfang druid, we are going to look for good synergy with the Dark Traveler with each set.

I had a great time at the Prerelesae with the Dark travelor and the Deathknight... Of course my opponents did not...

Pat E

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lurch_E_bean
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03/22/2005 11:21 PM  
I believe the rules say that you get a +2 to attack if the defender cannot see you. Now, in the example, since the attacker has cover, hide, and melee reach 2, the defender cannot see the attacker, so the attacker would get the +2 attack bonus and the sneak attack. However, you'd be far from immediate reprisal, as the target can just move on the diagonals and smack you one, negating all your previous benefits. Still, it's a nice trick to pull.

Yeah, it's too bad about the Deepshadow Elf, I mean come on, what rogue worth its salt can't hide around a corner for crying out loud?

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lexander
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03/22/2005 11:25 PM  
How about a more straight forward approach..

Pair the Dark Traveller with the Frenzy Beserker.
Stand 1 square away from the enemy and smack. Any can't use full
attack.. Have to move closer and use only 1 attack.
In conclusion FB survive LONGER...

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lynchpt
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03/22/2005 11:34 PM  
Regarding the attack bonus issue: I elided part of the glossary entry on Invisible, which I now see was relevant. The missing section was:

"This creature gains Conceal 11 against attackers that can’t see
it and a +2 bonus on attacks made against enemies that can’t see it."

There is no restriction saying you only get the plus two on ranged attacks.

Pat Lynch

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Nixlord
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03/22/2005 11:42 PM  
quote:
Originally posted by lynchpt

Regarding the attack bonus issue: I elided part of the glossary entry on Invisible, which I now see was relevant. The missing section was:

"This creature gains Conceal 11 against attackers that can’t see
it and a +2 bonus on attacks made against enemies that can’t see it."

There is no restriction saying you only get the plus two on ranged attacks.

Pat Lynch



Oh, you definitely get a +2 bonus regardless on whether you are using a melee or ranged attack when invisible.

It's the Hide ability (which is different from being invisible) that's in question on whether you get a bonus or not when using melee reach.

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lurch_E_bean
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03/22/2005 11:47 PM  
quote:
Originally posted by Nixlord
It's the Hide ability (which is different from being invisible) that's in question on whether you get a bonus or not when using melee reach.


It's not really that different, in fact, this is from the errata on hide:

quote:
Hide: If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability (see that entry, below) against that creature.

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03/22/2005 11:55 PM  
quote:
Originally posted by lurch_E_bean

quote:
Originally posted by Nixlord
It's the Hide ability (which is different from being invisible) that's in question on whether you get a bonus or not when using melee reach.


It's not really that different, in fact, this is from the errata on hide:

quote:
Hide: If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability (see that entry, below) against that creature.




What I meant in being different is that Hide has requirements.

A creature Hiding is essentially invisible to an opponent's creature as long as it has cover and is not adjacent to it.

In contrast, an invisible creature remains invisible even if it has no cover or is adjacent to an opponent's creature.

By the way, now that you quoted from directly from the errata:

Hide: If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability against that creature.

Based then on the above statement, it is then logical that the Dragonblade Ninja should get a +2 on its attack roll, even if its melee, as it is considered invisible to the target.

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The Defenestrator
AesophDarkfable
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03/23/2005 1:14 AM  
Dragonblade ninja does (or at least Ive been playing it that way) since he IS invisible to the target.

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Faragdar the Wise
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03/23/2005 1:16 AM  
quote:
Originally posted by Nixlord

Based then on the above statement, it is then logical that the Dragonblade Ninja should get a +2 on its attack roll, even if its melee, as it is considered invisible to the target.

When using his ghost step ability and attacking a creature that does not have blindsight, that is correct.

Lynchpt, I like it. I may dust off my Daring Rogues. I always thought they were decent minis, anyway, but this synergy is too cool to not try.

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Nixlord
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03/23/2005 1:36 AM  
quote:
Originally posted by Faragdar the Wise

quote:
Originally posted by Nixlord

Based then on the above statement, it is then logical that the Dragonblade Ninja should get a +2 on its attack roll, even if its melee, as it is considered invisible to the target.

When using his ghost step ability and attacking a creature that does not have blindsight, that is correct.



Ah, finally. Thanks for confirming what I suspected all along, Faragdar.

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Warflail
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03/23/2005 4:48 AM  
I've wanted to make a roguely-oriented enveloping/sneakattacking/etc army for a while... but up to now all of the roguely type units have been far too squishy to really make it work even in a purely semi-competitive theme army environment.

I find it really ironic that the Skullclan Hunter with it's hide, sidestep, good stats, etc can probably, if run in multiples, make the concept work to some degree. The irony is that Skullclan Hunters are bloody LG not CG! Although being Halflings you could run a Cleric (or Champion) of Yondolla and link in Lidda, Halfling Wizards, Halfling Veterans, or Halfling Rangers. All of which, if not precisely envelopy/roguely themselves at least make some degree of sense in a halfling skulkish type band.

Now all Halfling theme bands need ia CG halfling leader whose warband buildling ability makes LG halflings legal. ;)

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Fry
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03/23/2005 10:26 AM  
Dark Traveler + Bladesinger + Daring Rogue is high on my list of new combos to try out.

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AesophDarkfable
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03/23/2005 3:06 PM  
quote:
Originally posted by Warflail

I've wanted to make a roguely-oriented enveloping/sneakattacking/etc army for a while... but up to now all of the roguely type units have been far too squishy to really make it work even in a purely semi-competitive theme army environment.

I find it really ironic that the Skullclan Hunter with it's hide, sidestep, good stats, etc can probably, if run in multiples, make the concept work to some degree. The irony is that Skullclan Hunters are bloody LG not CG! Although being Halflings you could run a Cleric (or Champion) of Yondolla and link in Lidda, Halfling Wizards, Halfling Veterans, or Halfling Rangers. All of which, if not precisely envelopy/roguely themselves at least make some degree of sense in a halfling skulkish type band.

Now all Halfling theme bands need ia CG halfling leader whose warband buildling ability makes LG halflings legal. ;)




I also have been revisiting the Cleric of Lolth and a bugbear footpad/drow rogue/orc raider army. Lots SA and an additional +5 for flanking damage from Lolth.

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03/23/2005 3:15 PM  
I friggin have to get this guy now. He's only an uncommon I might have to trade for him. lynchpt, thanks for posting this.

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